Table of contents for Chess for dummies / by James Eade.


Bibliographic record and links to related information available from the Library of Congress catalog


Information from electronic data provided by the publisher. May be incomplete or contain other coding.


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Introduction.
Part I: Laying the Groundwork.
Chapter 1: Setting Up the Board.
Chapter 2: The Pieces and Their Powers.
Part II: Getting Past the Rules.
Chapter 3: The Elements of Chess.
Chapter 4: Tactics: Hand-to-Hand Combat.
Chapter 5: Sacrifices: When It's Better to Give Than to Receive.
Chapter 6: Mating and Mating Patterns.
Chapter 7: Pattern Recognition.
Chapter 8: Strategy: The Principles of Play.
Chapter 9: Special Moves (The Ones That Start All the Arguments).
Part III: Let the Play Begin.
Chapter 10: The Opening: First Things First.
Chapter 11: The Middlegame: What Do I Do Now?
Chapter 12: The Endgame: Can I Go Home Now?
Chapter 13: Chess Etiquette (Why Was He So Mad at Me?).
Part IV: Who to Play, When, Where, and How.
Chapter 14: Competitive Chess (Is There Any Other Kind?).
Chapter 15: Computer Chess.
Chapter 16: Chess Online.
Chapter 17: Chess Notation (What the Heck Does Nf4 Mean?).
Part V: The Part of Tens.
Chapter 18: The Ten Most Famous Chess Games.
Chapter 19: The Ten Best Players of All Time.
Chapter 20: The Ten Most Common Chess Openings.
Chapter 21: The Ten Best Chess Resources.
Appendix A: A Glossary of Chess.
Appendix B: International Chess Notation.
Index.


Library of Congress subject headings for this publication: Chess