Table of contents for Flash 5 virtual classroom / Doug Sahlin.

Bibliographic record and links to related information available from the Library of Congress catalog

Information from electronic data provided by the publisher. May be incomplete or contain other coding.

 Chapter 1: Getting to Know Flash 5.
 Chapter 2: Creating Graphic Objects.
 Chapter 3: Modifying Graphic Objects.
 Chapter 4: Creating Complex Graphic Objects.
 Chapter 5: Importing Non-Flash Graphics.
 Chapter 6: Creating Reusable Graphic Symbols.
 Chapter 7: Working with Layers.
 Chapter 8: Creating Frame by Frame Animations.
 Chapter 9: Animating Objects with Tweening.
 Chapter 10: Creating Complex Animations.
 Chapter 11: Creating Interactive Movies.
 Chapter 12: Creating Buttons.
 Chapter 13: Adding Sound to Flash Movies.
 Chapter 14: Creating Special Effects.
 Chapter 15: Publishing Your Flash Production.

Library of Congress subject headings for this publication: Flash (Computer file) Computer animation, Computer graphics, Web sites Authoring programs