Table of contents for Geometric tools for computer graphics / Philip J. Schneider, David H. Eberly.

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Counter Preface
1. Introduction
2. Matrices and Linear Systems
3. Vector Algebra
4. Matrices, Vector Algebra, and Transformations
5. Geometric Primitives in 2D
6. Distance in 2D
7. Intersection in 2D
8. Miscellaneous 2D Problems
9. Geometric Primitives in 3D
10. Distance in 3D
11. Intersection in 3D
12. Miscellaneous 3D Problems
13. Computational Geometry Topics
A. Numerical Methods
B. Trigonometry
C. Basic Formulas For Geometric Primitives

Library of Congress subject headings for this publication: Computer graphics, Geometry Data processing, Three-dimensional display systems