Table of contents for 3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.

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Counter Introduction. Geometrical Methods. The Graphics Pipeline. Hierarchical Scene Representations. Picking. Collision Detection. Curves. Surfaces. Animation of Characters. Geometric Level of Detail. Terrain. Spatial Sorting. Special Effects. Object-Oriented Infrastructure. Numerical Methods.

Library of Congress subject headings for this publication: Computer graphics, Three-dimensional display systems, Real-time programming