Table of contents for 3D game engine design : a practical approach to real-time computer graphics / David H. Eberly.
Bibliographic record and links to related information available from the Library of Congress catalog
Information from electronic data provided by the publisher. May be incomplete or contain other coding.
Introduction. Geometrical Methods. The Graphics Pipeline. Hierarchical Scene Representations. Picking. Collision Detection. Curves. Surfaces. Animation of Characters. Geometric Level of Detail. Terrain. Spatial Sorting. Special Effects. Object-Oriented Infrastructure. Numerical Methods.
Library of Congress subject headings for this publication: Computer graphics, Three-dimensional display systems, Real-time programming