Table of contents for Drawing words, writing pictures : making comics from manga to graphic novels / Jessica Abel, Matt Madden.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.

PrefaCe xi 
The tsunami of comics: coming to a town near you xi 
Comics education: the time is now xi 
enter Drawing Words & Writing Pictures xi 
a note on the title xii 
acknowledgements xii 
WelCoMe To DraWing WorDs & Writing Pictures xiii 
featuring the authors, Jessica abel and Matt Madden xiii 
INTroDuCTIoN xv 
Who is this book for? xv 
Sidebar: Forming a Nomad group xvi 
organization of the book xvii 
Special features xvii 
Companion website for students and instructors xix 
1: BuIlDING BloCkS 2 
A working definition of comics, with an introduction to the most frequently-used 
comics terms. 
1.1 know 'em when you see 'em 4 
Defining "comics" 4 
Will Eisner 4 
Scott McCloud 4 
David Kunzle 5 
What we talk about when we talk about comics 5 
Sidebar: What's in a name? 6 
1.2 Comics terminology 7 
Frequently used terms 7 
Sidebar: Emanata 8 
Sidebar: Can't draw? Read this 9 
Activity: Drawing time 11 
Homework: Drawing in action 12 
extra credit: Directed jam comic 13 
2: every PICTure TellS a STory 14 
A look at the single-panel comic and how it works. 
2.1 Word and image 16 
The juxtaposition of word and image 16 
The single-panel comic 17 
A closer look: cartoons and beyond 17 
Activity: Gag reflex 20 
Sidebar: Putting pen to paper 21 
Homework: Gag me 22 
extra credit: Sum of its parts 23 
3: THe STrIP CluB 24 
A discussion of how multi-panel strips work to tell simple stories, plus an overview 
of thumbnails. 
3.1 a comic a day 26 
Creating a comic strip 26 
Variations in rhythm and pacing 27 
A closer look: three strips in action 28 
Bud Fisher's Mutt and Jeff_ 28 
Roy Crane's Wash Tubbs_ 29 
Tony Millionaire's Maakies_ 30 
Activity: The wrong planet 31 
3.2 Thumbnails 32 
Writing pictures 32 
Creating thumbnails 32 
Homework: Strip it down 34 
extra credit: How to read nancy_ 35 
4: BrIDGING THe GaP 36 
An introduction to what goes on between comics panels-in other words, panel 
4.1 reading between the lines 38 
Closure and transitions 38 
Seven types of transitions 39 
Activity: Comic jumble 46
Homework: Closure comics 47 
extra credit: five-card Nancy 48 
5: PeNCIlING 50 
An investigation of the pitfalls and strategies of penciling comics, plus a brief look 
at the basics of drawing the human figure. 
5.1 Penciling comics 52 
Ladies and gentlemen, sharpen your pencils! 52 
Penciling pitfalls 53 
Penciling strategies 54 
Blue pencil 54 
Colored pencil 54 
Map it 54 
Photocopying or scanning up thumbs 55 
Drawing outside the box 55 
Preparatory drawings 55 
Tracing 55 
Sidebar: Penciling toolbox 56 
Sidebar: A closer look: a master cartoonist's penciling method 57 
Activity: Pencil one panel three different ways 58 
5.2 figuring out the figure 1: sticking to the basics 59 
Using "figurettes" 59 
Homework: Penciling 62 
extra credit: Practice drawing figurettes 62 
extra credit: Drawing figurettes by tracing photos 63 
6: GeTTING oN THe SaMe PaGe 64 
An examination of one-page comics and composition at the page level, plus a tuto- 
rial in laying out pages, tiers, and panels. 
 6.1 elbow room 67 
The one-pager 67 
A closer look: two masters of the Sunday page 68 
Segar: the page as story 68 
Herriman: the page as design 69 
Elements of page design 71 
The grid 71 
More approaches to page design 72 
Reading order 75 
Title design 76 
6.2 laying out pages, tiers, and panels 77 
Laying out a page 77 
Live area 77 
Inside the live area 78 
Original art size 78 
Page ratio 79 
Gutters 80 
Tiers 80 
Activity: Lay out your live area 81 
Homework: "a month of Sundays" thumbnails 84 
extra credit: Comic book book report: Sunday page 85 
7: leTTerING 86 
A focus on lettering, both as an art form and as a technical skill, plus a lesson on 
using a photocopier effectively. 
7.1 Hand lettering 88 
Drawing words 88 
Lettering is not handwriting 88 
What's with the antique technology? 88 
A case for upper- and lower-case lettering 89 
Lettering styles 89 
Other lettering concerns 89 
Welcome to Ames 90 
Activity: Make lettering guidelines and practice lettering 91 
Sidebar: Making word balloons 94 
Activity: A comic with no pictures 95 
7.2 The photocopier 96 
The good, the bad, and the ugly 96 
Sidebar: Ruling a straight line: some tools that will help 96 
Homework: "a month of Sundays" penciling and lettering 98 
extra credit: lettering that speaks for itself 100 
8: INkING THe Deal 102 
A look at inking with a nib pen, and making corrections to final artwork.
8.1 Inking with a nib pen 104 
What is inking for? 104 
What's a nib pen? 104 
Why nib pens? 105 
Selecting a nib 106 
Two basic kinds of nibs 106 
Bowl-pointed nibs 106 
The thumbnail test 106 
Nib characteristics 107 
Buying nib sets 107 
Handling a nib pen 108 
Drawing with a nib pen 108 
Troubleshooting nibs 110 
Sidebar: Inking tools 111 
Sidebar: A word on posture 113 
Activity: Ink your own drawings 115 
8.2 Making corrections 116 
Basic Corrections 116 
Major corrections: Tracing and pasting 117 
Tracing 117 
Pasting 118 
Sidebar: Making your corrections stick 119 
Homework: "a month of Sundays" inking 120 
Sidebar: More nib examples 121 
extra credit: line for line 122 
9: STruCTurING STory 124 
An introduction to the narrative arc, the most fundamental type of story structure. 
9.1 The narrative arc 126 
Uncovering story structure: Jessica's tale 126 
The narrative arc 127 
Why so traditional? 127 
Why conflict? 127 
Other narrative structures 127 
9.2 The elements of a narrative arc 128 
The five essential ingredients 128 
1. The protagonist 128 
2. The spark 128 
3. The escalation 128 
4. The climax 129 
5. The denouement 129 
The narrative arc: Constructing a story worth the telling 130 
The five essential ingredients in action: Cinderella 131 
Activity: Analyze this 132 
Activity: TV writer make believe 135 
Homework: Thumbnails for a six-age story with a narrative arc 136 
extra credit: Thumbnail a 3-page chip and the cookie Jar comic 137 
10: GeTTING INTo CHaraCTer 138 
A discussion of character types and motivations. 
10.1 Developing your character 140 
Which comes first-the character or the story? 140 
What is a character? 140 
Character types 141 
Archetypical characters 141 
Naturalistic characters 141 
Intermediate characters 142 
Character motivation 142 
Conflict 142 
Sidebar: Using drawing to help develop characters 142 
The antagonist 143 
Show, don't tell 143 
Activity: Play your cards right 144 
Homework: Character pin-ups for your short story 146 
Homework: finish your short story thumbs 146 
extra credit: Character mashup 147 
11: SeTTING THe STaGe 148 
A discussion of some of the many aspects of composition at the panel level, and a 
tutorial on title design. 
11.1 Panel design 150 
Building a better panel 150 
Panel problem-solving: four basic considerations 151 
Framing 151 
Blocking 151
Acting 151 
Mise en sc¿ne 151 
60 panels that just might work 152 
A few notes on the panels 153 
Sidebar: Film terminology and comics 154 
Panel composition 156 
Asymmetry 156 
Tonal balance 157 
Diagonals 157 
Reading path 157 
Highlighting 158 
Internal framing 158 
Visual rhythm 158 
Negative space 159 
Silhouetting 159 
Depth of field 159 
Activity: Rethinking composition 160 
11.2 Titles 161 
The importance of title design 161 
Planning your title design 161 
Laying out and inking your title design 162 
Sketch 162 
Placement and composition 162 
Letter measurement and drawing guidelines 162 
Penciling 162 
Double checking 163 
Inking straight letters 163 
Inking curved letters 164 
Touch-ups and corrections 164 
Sidebar: Type terminology 165 
Activity: Plan, lay out, and ink a title design for your six-page comic 165 
Homework: revise your six-page story thumbs and start penciling 166 
extra credit: Draw a folk tale 167 
12: CoNSTruCTING a WorlD 168 
A focus on creating a believable comics world, plus a brief look at drawing heads 
and hands. 
12.1 Creating a sense of place 170 
The importance of backgrounds 170 
Approaches to world-building 172 
Drawing from life 172 
Sidebar: Drawing specifics 172 
Using photo reference 174 
Sidebar: Things to keep in mind when drawing from photos 175 
Researching the real world 176 
Inventing realities 177 
Perspective 178 
Using your imagination 178 
Activity: No time like the present 179 
12.2 figuring out the figure 2: heads and hands 179 
Heads and hands 179 
Facial measurements 179 
Variation 180 
Rotation 181 
Notes on drawing heads and facial expressions 182 
Drawing hands 183 
Heads and hands in action 184 
Activity: The head's in your hands 186 
Homework: Continue penciling six-page story 187 
extra credit: on-location comics 187 
13: BlaCk GolD 188 
An lesson in inking with the brush, including techniques for softening blacks. 
13.1 The liquid line 190 
Introduction to inking with a brush 190 
Basic brush handling 193 
Charging your brush 193 
Holding your brush 193 
Checking your ink 194 
Checking your brush quality 194 
Practicing your technique 195 
Don't "pencil" with ink 196 
Sidebar: Know your brushes 197 
Sidebar: Buying, protecting, and cleaning a brush 198 
13.2 Softening the black 200 
Techniques for softening blacks 200 
Feathering 200 
Using dry brush 202
Inking a panel from start to finish 204 
Pencil 204 
Linework 204 
Finish inking 204 
Corrections 204 
Scanning 205 
13.1 Notes on using a brush 206 
Lines, spotting blacks, and other techniques 206 
Sidebar: More examples of brush inking 207 
Activity: Ink a panel in brush 208 
Homework: finish pencils of your six-page story and begin inkng 209 
extra credit: line for line II 209 
14: CoMICS IN THe aGe of MeCHaNICal reProDuCTIoN 210 
An introduction to reproducing comics using a scanner and sizing artwork using a 
proportion wheel. 
14.1 Producing reproductions 212 
Scanning your art 212 
Step 1: Plan ahead 212 
Step 2: Scan 212 
Step 3: Save 213 
Step 4: Combine segments 214 
Step 5: Size image 216 
Step 6: Adjust the threshold level 216 
Step 7: Make Photoshop(r) corrections 218 
Sidebar: What is anti-aliasing 218 
Step 8: Convert to bitmap 219 
Sidebar: Film and "non-photo" blue 220 
14.2 olde-styley tools again 221 
Using the proportion wheel 221 
Sizing down and sizing up 221 
Sizing down 221 
Sizing up 223 
Activity: Try the proportion wheel 224 
Homework: finish inking, make corrections, and reproduce your 
 six-page comic 224 
extra credit: "It was an accident" 225 
15: 24-Hour CoMIC 226 
A final fun challenge to wrap up the book using all of the skills you've learned. 
15.1 Marathon cartooning 228 
The 24-hour comic 228 
Activity: 24-hour comic (or 3-hour comic) 229 
15.2 onward and upward 230 
The end (but also the beginning) 230 
aPPeNDICeS 233 
appendix a: Supplies 233 
appendix B: Homework critiques 237 
appendix C: Story cards 247 
appendix D: Comic book book report 249 
appendix e: Making minicomics 251 
BIBlIoGraPHy 261

Library of Congress Subject Headings for this publication:

Comic books, strips, etc. -- Technique.
Cartooning -- Technique.