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Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.
Contents Preface to the English Edition Hiroki Azuma Translators' Introduction Otaku 1. The Otaku's Pseudo-Japan What Is Otaku Culture?-The Otaku's Pseudo-Japan 2. Database Animals Otaku and Postmodernity-Narrative Consumption-The Grand Nonnarrative-Moe (Desired) Elements-Database Consumption-The Simulacra and the Database- Snobbery and the Fictional Age-The Dissociated Human-Age of the Animal 3. Hyperflatness and Multiple Personality Hyperflatness and Hypervisuality-Multiple Personality Notes Index
Library of Congress Subject Headings for this publication:
Subculture -- Japan.
Popular culture -- Japan.
Japan -- Civilization -- 1945-.