Bibliographic record and links to related information available from the Library of Congress catalog.
Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.
Preface Chap. 1 Graphics Systems and Models Chap. 2 Graphics Programming Chap. 3 Input and Interaction Chap. 4 Geometric Objects and Transformations Chap. 5 Viewing Chap. 6 Lighting and Shading Chap. 7 From Vertices to Fragments Chap. 8 Discrete Techniques Chap. 9 Programmable Shaders Chap. 10 Modeling and Hierarchy Chap. 11 Procedural Methods Chap. 12 Curves and Surfaces Chap. 13 Advanced Rendering App. A Sample Programs App. B Spaces App. C Matrices App. D Synopsis of OpenGL Functions Bibliography Index
Library of Congress Subject Headings for this publication:
Interactive computer systems.