Table of contents for Interactive computer graphics : a top-down approach using OpenGL / Edward Angel.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.

Chap. 1 Graphics Systems and Models
Chap. 2 Graphics Programming
Chap. 3 Input and Interaction
Chap. 4 Geometric Objects and Transformations
Chap. 5 Viewing
Chap. 6 Lighting and Shading
Chap. 7 From Vertices to Fragments
Chap. 8 Discrete Techniques
Chap. 9 Programmable Shaders
Chap. 10 Modeling and Hierarchy
Chap. 11 Procedural Methods
Chap. 12 Curves and Surfaces
Chap. 13 Advanced Rendering
App. A Sample Programs
App. B Spaces
App. C Matrices
App. D Synopsis of OpenGL Functions

Library of Congress Subject Headings for this publication:

Computer graphics.
Interactive computer systems.