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Contents Author¿s Note Preface PART I: DESIGN AS DREAMCATCHER Introduction Case Study: Apple, Design and Business The Bossy Rule A Snapshot of Today The Role of Design A Sketch of the Process The Cycle of Innovation The Question of ?Design? The Anatomy of Sketching Clarity is not always the Path to Enlightenment The Larger Family of Renderings Experience Design vs. Interface Design Sketching Interaction Sketches are not Prototypes Where is the User in all of this? You make that Sound like a Negative Thing If Someone Made a Sketch in the Forest and Nobody Saw it? The Object of Sharing Annotation: Sketching on Sketches Design Thinking & Ecology The Second Worst Thing that Can Happen A River Runs Through It PART II: STORIES OF METHODS AND MADNESS Introduction The Wonderful Wizard of Oz Chameleon: From Wizardry to Smoke-and-Mirrors Le Bricolage: Cobbling Things Together It was a Dark and Stormy Night? Visual Story Telling Simple Animation Shoot the Mime Sketch-a-Move Extending Interaction: Real and Illusion The Bifocal Display Video Invisionment Interacting with Paper Are you Talking to me? PART III: RECAPITULATION & CODA Some Final Thoughts PART IV: REFERENCES/BIBLIOGRAPHY
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