Table of contents for Sketching user experience : getting the design right and the right design / Bill Buxton.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.


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Contents
Author¿s Note 
Preface 
PART I: DESIGN AS DREAMCATCHER 
Introduction 
Case Study: Apple, Design and Business 
The Bossy Rule 
A Snapshot of Today 
The Role of Design 
A Sketch of the Process 
The Cycle of Innovation 
The Question of ?Design? 
The Anatomy of Sketching 
Clarity is not always the Path to Enlightenment 
The Larger Family of Renderings 
Experience Design vs. Interface Design 
Sketching Interaction 
Sketches are not Prototypes 
Where is the User in all of this? 
You make that Sound like a Negative Thing 
If Someone Made a Sketch in the Forest and Nobody Saw it? 
The Object of Sharing 
Annotation: Sketching on Sketches 
Design Thinking & Ecology 
The Second Worst Thing that Can Happen 
A River Runs Through It 
PART II: STORIES OF METHODS AND MADNESS 
Introduction 
The Wonderful Wizard of Oz 
Chameleon: From Wizardry to Smoke-and-Mirrors 
Le Bricolage: Cobbling Things Together 
It was a Dark and Stormy Night? 
Visual Story Telling 
Simple Animation 
Shoot the Mime 
Sketch-a-Move 
Extending Interaction: Real and Illusion 
The Bifocal Display 
Video Invisionment 
Interacting with Paper 
Are you Talking to me? 
PART III: RECAPITULATION & CODA 
Some Final Thoughts 
PART IV: REFERENCES/BIBLIOGRAPHY

Library of Congress Subject Headings for this publication:

Design, Industrial.