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Table of Contents Towards an Ecology of Games, Katie Salen 1 Learning Ecologies Learning and Games â¿¢ James Paul Gee In-Game, In-Room, In-World: Reconnecting Videogame Play to the Rest of Kidsâ¿¿ Lives â¿¢ Reed Stevens, Tom Satwicz, Laurie McCarthy E is For Everyone: The Case for Inclusive Game Design â¿¢ Amit Pitaru Hidden Agendas Education V. Entertainment: A Cultural History of Childrenâ¿¿s Software â¿¢ Mizuko Ito The Rhetoric of Videogames â¿¢ Ian Bogost The Power of Play: The Portrayal and Performance of Race in Videogames â¿¢ Anna Everett and S. Craig Watkins 3 Gaming Literacies Open-Ended Video Games: A Model for Developing Learning for the Interactive Age â¿¢ Kurt Squire Why I Love Bees: A Case Study in Collective Intelligence Gaming â¿¢ Jane McGonigal Education Unleashed: Participatory Culture, Education, and Innovation in Second Life â¿¢ Cory Ondrejka Why Johnny Canâ¿¿t Fly: Treating Games as a Form of Youth Media Within a Youth Development Context â¿¢ Barry Joseph Game Index Glossary
Library of Congress Subject Headings for this publication:
Video games -- Social aspects.