Table of contents for Ecology of games / edited by Katie Salen.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.


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Table of Contents
Towards an Ecology of Games, Katie Salen
1 	Learning Ecologies
Learning and Games â¿¢ James Paul Gee
In-Game, In-Room, In-World: Reconnecting Videogame Play to the 
Rest of Kidsâ¿¿ Lives â¿¢ Reed Stevens, Tom Satwicz, Laurie 
McCarthy
E is For Everyone: The Case for Inclusive Game Design â¿¢ Amit Pitaru
Hidden Agendas
Education V. Entertainment: A Cultural History of Childrenâ¿¿s Software â¿¢ 
Mizuko Ito
The Rhetoric of Videogames â¿¢ Ian Bogost
The Power of Play: The Portrayal and Performance of Race in 
Videogames â¿¢ 	Anna Everett and S. Craig Watkins
3 	Gaming Literacies
Open-Ended Video Games: A Model for Developing Learning for the 
Interactive Age â¿¢ Kurt Squire
Why I Love Bees: A Case Study in Collective Intelligence Gaming â¿¢ Jane 
McGonigal
Education Unleashed: Participatory Culture, Education, and Innovation in 
Second Life â¿¢ Cory Ondrejka
Why Johnny Canâ¿¿t Fly: Treating Games as a Form of Youth Media Within 
a Youth Development Context â¿¢ Barry Joseph
Game Index
Glossary

Library of Congress Subject Headings for this publication:

Video games -- Social aspects.