Bibliographic record and links to related information available from the Library of Congress catalog.
Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.
Chapter 1: Historical Elements: how did we get here? Chapter 2: Player Elements: who plays and why? Chapter 3: Game Elements: what are the possibilities? Chapter 4: Storytelling: creating the narrative Chapter 5: Characters: creating the identity Chapter 6: Gameplay: creating the experience Chapter 7: Levels: creating the world Chapter 8: Interface: creating the connection Chapter 9: Audio: creating the atmosphere Chapter 10: Roles & Responsibilities: developing the team Chapter 11: Production & Management: developing the process Chapter 12: Marketing & Maintenance: developing the community
Library of Congress Subject Headings for this publication:
Computer games -- Design.
Computer games -- Programming.
Video games -- Design.