Table of contents for Game development essentials : an introduction / Jeannie Novak.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.


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Chapter 1: Historical Elements: how did we get here? 
Chapter 2: Player Elements: who plays and why?
Chapter 3: Game Elements: what are the possibilities?
Chapter 4: Storytelling: creating the narrative
Chapter 5: Characters: creating the identity
Chapter 6: Gameplay: creating the experience
Chapter 7: Levels: creating the world
Chapter 8: Interface: creating the connection
Chapter 9: Audio: creating the atmosphere
Chapter 10: Roles & Responsibilities: developing the team
Chapter 11: Production & Management: developing the process 
Chapter 12: Marketing & Maintenance: developing the community

Library of Congress Subject Headings for this publication:

Computer games -- Design.
Computer games -- Programming.
Video games -- Design.