Table of contents for Understanding manga and anime / Robin E. Brenner.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.


Counter
Acknowledgements	10
Introduction	12
Why Manga and Anime?	14
Literacy in Manga and Anime	17
Why Libraries?	21
The Appeal of Manga and Anime	23
How to Use This Guide	25
Chapter One: Short History of Manga and Anime	28
ORIGINS	28
12th Century Scrolls	28
Woodblock printing	29
The arrival of "manga"	30
WESTERN INFLUENCE	31
Opening to the West	31
The arrival of cartoons	31
From newspapers to magazines	33
The Impact of World War II	33
Tezuka Osamu, Grandfather of Japanese comics	35
Cinematic Inspiration	35
Stories of any kind	36
Manga Grows Up	37
Manga Anthology Magazines set the standard	38
The Ladies arrive	38
JOURNEY TO THE WEST	40
Manga and anime underground	41
Anime and television: a perfect match	42
The manga boom	43
THE MANGA AND ANIME MARKET TODAY	44
In Japan	44
In the U.S.	50
ANATOMY OF A MANGA	53
Basic cataloging information	53
Intended Audience	54
What magazine originally serialized the title?	55
Endnotes and Instructions	56
Side Stories	57
Author's Notes	57
Context for a title	58
Standard Format and Shelving	59
SOURCES	60
Chapter Two: Manga and Anime Vocabulary	63
Read manga! And then read more	63
Character design is their personality	64
Emotion is the key	64
BASIC VOCABULARY	65
INTENDED AUDIENCES	66
Sh_nen manga - boys comics	68
Seinen manga - men's comics	71
Sh_jo manga - girls comics	73
Josei manga - women's comics	75
D_jinshi - fan comics	76
Underground or Experimental comics	78
Ero or Hentai - "perverted" or pornographic comics	78
Do the gender divisions hold up here?	79
Gender crossover	80
CHARACTER DESIGN	82
Visual character traits in manga	82
Eyes	84
Body Type	85
Heroes and Heroines	87
Enemies and Villains	90
Sidekicks and Comic Relief	92
VISUAL SYMBOLS	94
Cultural Shorthand	95
Focus on Emotion	96
SYMBOLISM	100
PACING	102
"Being there over getting there"	103
Drawing out the tension	104
ENDINGS	105
That's the ending?	106
Different formats, different versions	107
LAYOUT	108
Speech bubbles and Backgrounds	111
LANGUAGE	112
The complex task of translation	112
Sound effects: to translate or not to translate?	114
Honorifics	115
Honorifics in manga and anime	116
Insults and slights with honorifics	118
FORMAT	119
Animating Manga	119
ALL TOGETHER NOW	120
SOURCES	121
Chapter Three: Culture Clash: East Meets West	124
FANTASY VERUS REALITY	124
CONTENT CONFUSION	128
Sense of humor	128
Devoted friends, romance, and sexuality: which is which?	133
Nudity	138
Fan Service	140
Sexual content	143
Gender play	146
Violence	157
Religious imagery	160
CHALLENGES AND CONCERNS	162
Challenges: What to do?	164
SOURCES	166
Chapter Four: Adventures with Ninjas and Schoolgirls: Humor and Realism	168
HUMOR	169
When in doubt, embarrassment is funny	175
SLICE OF LIFE	177
Family Life	178
School Stories	182
Sports and Competition	188
Teen Melodrama	193
ROMANCE	200
BL/Boy's Love/Yaoi	208
SOURCES	214
Chapter Five: Samurai and Shogun: Action, War and Historical Fiction	215
ACTION AND ADVENTURE	215
War and Apocalypse	216
Martial Arts	220
Samurai	228
<<<Sidebar: Outsiders and renegades	229
HISTORICAL FICTION	230
Japanese History	230
Historical Fantasy: The West that Exists Only in Dreams	232
Chapter Six: Giant Robots and Nature Spirits: Science Fiction, Fantasy, and Legends	238
SCIENCE FICTION	238
Apocalypse	238
Mecha: A Boy and his Robot	239
Space Travel	245
Games and Gaming	246
Dystopias	247
Environmentalism	248
FANTASY	256
Magical Girl: Schoolgirls with Powers	260
Paranormal and Horror	268
Legends and History	271
SOURCES	281
Chapter Seven: Understanding Fans and Fan Culture	282
BEING AN OTAKU	282
The title otaku	282
A Day in the Life of an Otaku	284
THE FAN COMMUNITY	286
Where to find your local otaku	286
Fandom on Display	286
Fandom Online	287
Translations, Scanlations, and Fansubs	298
The Ethics of Fandom	303
Conventions	306
Cosplay	312
GLOBAL AWARENESS	315
Chapter Eight: Draw in a Crowd: Promotion and Programs	316
CREATING FAN INTEREST	316
Fan collecting	316
Appealing to fans and creating new ones	317
Go outside the library	318
Partnering with local businesses	319
Speaking the language	320
Booklists and Displays	322
PROGRAMS AND EVENTS	325
Manga Café	327
How to Draw Manga/Anime	328
Manga and Anime Clubs	338
Audience Age Ranges	341
Advertise guidelines	343
Cosplay	345
Mini Conventions	346
BUILDING YOUR AUDIENCE	347
SOURCES	356
Chapter Nine: Collection Development	360
Collection Building	360
Print Reviews	361
Manga Awards	366
Trendspotting: Daily and Weekly Updates	369
Recommended Title Lists	371
Top Younger Reader Titles	372
Top Sh_nen Titles	378
Top Sh_jo Titles	388
Top Promising New Series	396
Top Classics	401
Top Anime Titles for Teens	408
The Top Club Selections	409
The Unexpected Hits	415
Appendix A: Vocabulary	416
Appendix B: Frequently Asked Questions	434
Bibliography: Recommended Further Reading	440
Print Resources	440
Articles	445
Online Resources	448
Japanese Manga Series	449
Anime	459
REFERENCES	463
Books	463
Articles	466
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Library of Congress Subject Headings for this publication:

Libraries -- Special collections -- Audio-visual materials.
Libraries -- Special collections -- Comic books, strips, etc.
Young adults' libraries -- Collection development.
Libraries and teenagers.
Animated films -- Japan -- History and criticism.
Animated television programs -- Japan -- History and criticism.
Animated videos -- Japan -- History and criticism.
Comic books, strips, etc. -- History and criticism.