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Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.
Contents Foreword Introduction 1. This is a Library, not and Arcade, and other entirely Artificial Distinctions 2. The Gaming World, and how it can be appropriately appropriated into the Library World 3. Software, Hardware, and other Ware 4. Planning Your Events, or, Getting Geeky With It 5. How to Promote your Events, or, Infecting the Growth Medium 6. Setting it Up, or, More about cables than you ever wanted to know 7. Running a Tournament, or, Why the 33rd player always shows up right after you make the bracket 8. Now What, or, How to Leverage The Interesting Smell You?ve Discovered 9. Links, Resources, and even a Book or Two Index
Library of Congress Subject Headings for this publication:
Libraries and teenagers -- United States.