Table of contents for 24/7 : time and temporality in the network society / edited by Robert Hassan and Ronald E. Purser.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.


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@fmct:Contents
@toc4:Foreword
@tocca:Barbara Adam	iii
@toc4:Contributors	iii
@toc2:Introduction
@tocca:Robert Hassan and Ronald E. Purser	1
@toc1:Part 1. Time in the Network Society
@toc2:1	New Temporal Perspectives in the "High-Speed 
Society"
@tocca:Carmen Leccardi	000
@toc2:2	Network Time
@tocca:Robert Hassan	000
@toc2:3	Speed = Distance/Time: Chronotopographies 
of Action
@tocca:Mike Crang	000
@toc2:4	Protocols and the Irreducible Traces of 
Embodiment: The Viterbi Algorithm and the Mosaic of 
Machine Time
@tocca:Adrian Mackenzie	000
@toc1:Part 2. Digital Time: Temporal Dimensions of Media 
and Culture
@toc2:5	Truth at Twelve Thousand Frames per Second: The 
Matrix and Time-Image Cinema
@tocca:Darren Tofts	000
@toc2:6	The Fallen Present: Time in the Mix
@tocca:Andrew Murphie	000
@toc2:7	Stacking and Continuity: On Temporal Regimes in 
Popular Culture
@tocca:Thomas Hylland Eriksen	000
@toc1:Part 3. Temporal Presence
@toc2:8	Indifference of the Networked Presence: On Time 
Management of the Self
@tocca:Geert Lovink	000
@toc2:9	The Presence of Others: Network Experience as an 
Antidote to the Subjectivity of Time
@tocca:Jack Petranker	000
@toc2:10	CyberLack
@tocca:David R. Loy	000
@toc1:Part 4. Time in the Network Economy
@toc2:11	Time Robbers, Time Rebels: Limits to Fast Capital
@tocca:Ben Agger	000
@toc2:12	Finding Time and Place for Trust in ICT Network 
Organizations
@tocca:Hans R¿m¿	000
@toc2:13	The Clock-Time Paradox: Time Regimes in the 
Network Society
@tocca:Ida H. J. Sabelis	000
@toc4:Index	000

Library of Congress Subject Headings for this publication:

Time -- Sociological aspects.
Information society.
Information technology -- Social aspects.
Computers and civilization.