Table of contents for Computer games and film graphics / P. Byrne.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.

Introduction - Artwork for Computer Games and Film Graphics (4-5) 
1. The Three-Dimensional World (6-13) 
2. From Concept to Computer (14-23)
3. Making it Real (26-35) 
4. Tools of the Trade (36-39) 
5. Inside the Industry (40-47) 
6. Educate Yourself (48-51) 
*24 spreads total

Library of Congress Subject Headings for this publication:

Computer games -- Programming.
Color computer graphics.