Bibliographic record and links to related information available from the Library of Congress catalog.
Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.
Introduction - Artwork for Computer Games and Film Graphics (4-5) 1. The Three-Dimensional World (6-13) 2. From Concept to Computer (14-23) 3. Making it Real (26-35) 4. Tools of the Trade (36-39) 5. Inside the Industry (40-47) 6. Educate Yourself (48-51) *24 spreads total
Library of Congress Subject Headings for this publication:
Computer games -- Programming.
Color computer graphics.