Table of contents for Generative social science : studies in agent-based computational modeling / Joshua M. Epstein.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.


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Contents
Introduction
Prelude to Chapter 1. The Generativist Manifesto
Chapter 1. Agent-Based Computational Models and Generative Social Science
Prelude to Chapter 2. Confession of a Wandering Bark
Chapter 2. Remarks on the Foundations of Agent-Based Generative Social Science
Prelude to Chapter 3. Equilibrium, Explanation, and Gauss's Tombstone
Chapter 3. Non-Explanatory Equilibria: An Extremely Simple Game with (Mostly) 
Unattainable Fixed Points
Appendix to Chapter 3. Large Effect of a Subtle Rule Change
Prelude to Chapters 4-6. Generating Civilizations: The 1050 Project and the Artificial 
Anasazi Model
Chapter 4. Understanding Anasazi Culture Change Through Agent-Based Modeling
Chapter 5. Population Growth and Collapse in a Multiagent Model of the Kayenta 
Anasazi in Long House Valley
Chapter 6. The Evolution of Social Behavior in the Prehistoric American Southwest
Prelude to Chapter 7. Generating Patterns in the Timing of Retirement
Chapter 7. Coordination in Transient Social Networks: An Agent-Based Computational 
Model of the Timing of Retirement
Prelude to Chapter 8. Generating Classes without Conquest
Chapter 8. The Emergence of Classes in a Multi-Agent Bargaining Model
Prelude to Chapter 9. Generating Zones of Cooperation in the Prisoner's Dilemma Game
Chapter 9. Zones of Cooperation in Demographic Prisoner's Dilemma
Appendix to Chapter 9. Generating Norm Maps in the Demographic Coordination Game
Prelude to Chapter 10. Generating Thoughtless Conformity to Norms
Chapter 10. Learning to be Thoughtless: Social Norms and Individual Computation
Prelude to Chapter 11. Generating Patterns of Spontaneous Civil Violence
Chapter 11. Modeling Civil Violence: An Agent-Based Computational Approach
Prelude to Chapter 12. Generating Epidemic Dynamics
Chapter 12. Toward a Containment Strategy for Smallpox Bioterror: An Individual-
Based Computational Approach
Prelude to Chapter 13. Generating Optimal Organizations
Chapter 13. Growing Adaptive Organizations: An Agent-Based Computational Approach
Coda
Index

Library of Congress Subject Headings for this publication:

Social sciences -- Computer simulation.
Social sciences -- Mathematical models.