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Contents Introduction Prelude to Chapter 1. The Generativist Manifesto Chapter 1. Agent-Based Computational Models and Generative Social Science Prelude to Chapter 2. Confession of a Wandering Bark Chapter 2. Remarks on the Foundations of Agent-Based Generative Social Science Prelude to Chapter 3. Equilibrium, Explanation, and Gauss's Tombstone Chapter 3. Non-Explanatory Equilibria: An Extremely Simple Game with (Mostly) Unattainable Fixed Points Appendix to Chapter 3. Large Effect of a Subtle Rule Change Prelude to Chapters 4-6. Generating Civilizations: The 1050 Project and the Artificial Anasazi Model Chapter 4. Understanding Anasazi Culture Change Through Agent-Based Modeling Chapter 5. Population Growth and Collapse in a Multiagent Model of the Kayenta Anasazi in Long House Valley Chapter 6. The Evolution of Social Behavior in the Prehistoric American Southwest Prelude to Chapter 7. Generating Patterns in the Timing of Retirement Chapter 7. Coordination in Transient Social Networks: An Agent-Based Computational Model of the Timing of Retirement Prelude to Chapter 8. Generating Classes without Conquest Chapter 8. The Emergence of Classes in a Multi-Agent Bargaining Model Prelude to Chapter 9. Generating Zones of Cooperation in the Prisoner's Dilemma Game Chapter 9. Zones of Cooperation in Demographic Prisoner's Dilemma Appendix to Chapter 9. Generating Norm Maps in the Demographic Coordination Game Prelude to Chapter 10. Generating Thoughtless Conformity to Norms Chapter 10. Learning to be Thoughtless: Social Norms and Individual Computation Prelude to Chapter 11. Generating Patterns of Spontaneous Civil Violence Chapter 11. Modeling Civil Violence: An Agent-Based Computational Approach Prelude to Chapter 12. Generating Epidemic Dynamics Chapter 12. Toward a Containment Strategy for Smallpox Bioterror: An Individual- Based Computational Approach Prelude to Chapter 13. Generating Optimal Organizations Chapter 13. Growing Adaptive Organizations: An Agent-Based Computational Approach Coda Index
Library of Congress Subject Headings for this publication:
Social sciences -- Computer simulation.
Social sciences -- Mathematical models.