Table of contents for Writing for comics with Peter David / Peter David.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.

Where Do They Get Those Crazy Ideas?
Write to Schenectady
See the World Not As It Is, But As It Could Be
A Real Writer Has Real Issues
Tell Small Stories Against a World Frame
Move Beyond Your Point of View
What Happens Next
Characters: What Makes Heroes & Villains Tick
The Villain Drives the Plot
What Is a Hero?
Making Characters Seem Real
Write What You Know: Yourself
Drawing on Your Friends
Drawing on Iconic Characters
The Eternal Power of Mythic Archetypes
Tracing a Character's Development
Putting Your Own Spin on Established Characters
Conflict and Theme
What Is Conflict?
What Is Theme?
Conflict: Man vs. Man
Conflict: Man vs. Nature
Conflict: Man vs. Himself
Managing the Conflict
Creating Conflict in Teams
Heroes and Villains: Dark Reflections
Plot and Story Structure
Raiders of the Lost Character and Story Arcs
Basic Story Structure
The Three-Act Structure
First Act
First Act Turning Point
Second Act
Second-Act Turning Point Into Third Act
Third Act, Climax and Anticlimax
The Real Arc
Continuity, Retcons and Stetcons
Script Format
Battle Dialogue: The Unreal Reality of Yakking While Fighting (and Other Battle Caveats)
Fighting Words: Chatting While Getting Smacked Around
Fighting Words: You Shall Not Club About Fight Talk; The Photo-Real Approach
Scripting Odds and Ends: The Occasional Experiment
Balloon Animals: The Many Means of Expressing Yourself
Balloon Placement
I Heard That: Sound Effects
Watch What You Say
Appendix I: How to Break In	152
Appendix II: And Above All, Don't ForgetÉ	160
Bibliography	172
Index	173 

Library of Congress Subject Headings for this publication:

Comic books, strips, etc. -- Authorship.