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Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.
Introduction 8 1 Where Do They Get Those Crazy Ideas? 12 Write to Schenectady See the World Not As It Is, But As It Could Be A Real Writer Has Real Issues Tell Small Stories Against a World Frame Move Beyond Your Point of View What Happens Next 2 Characters: What Makes Heroes & Villains Tick 30 The Villain Drives the Plot What Is a Hero? Making Characters Seem Real Write What You Know: Yourself Drawing on Your Friends Drawing on Iconic Characters The Eternal Power of Mythic Archetypes Tracing a Character's Development Putting Your Own Spin on Established Characters 3 Conflict and Theme 54 What Is Conflict? What Is Theme? Conflict: Man vs. Man Conflict: Man vs. Nature Conflict: Man vs. Himself Managing the Conflict Creating Conflict in Teams Heroes and Villains: Dark Reflections 4 Plot and Story Structure 86 Raiders of the Lost Character and Story Arcs Pacing Basic Story Structure The Three-Act Structure First Act First Act Turning Point Second Act Second-Act Turning Point Into Third Act Third Act, Climax and Anticlimax The Real Arc Continuity, Retcons and Stetcons 5 Scripting 114 Script Format Dialogue Battle Dialogue: The Unreal Reality of Yakking While Fighting (and Other Battle Caveats) Fighting Words: Chatting While Getting Smacked Around Fighting Words: You Shall Not Club About Fight Talk; The Photo-Real Approach Scripting Odds and Ends: The Occasional Experiment Balloon Animals: The Many Means of Expressing Yourself Balloon Placement I Heard That: Sound Effects Watch What You Say Appendix I: How to Break In 152 Appendix II: And Above All, Don't ForgetÉ 160 Bibliography 172 Index 173
Library of Congress Subject Headings for this publication:
Comic books, strips, etc. -- Authorship.