Bibliographic record and links to related information available from the Library of Congress catalog.
Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.
Table of Contents: Introduction Chapter 1: The World of Computer Gaming Chapter 2: Programming, Art Design, and Music Design Chapter 3: Game Design and Writing Chapter 4: Game Testing and Marketing Chapter 5: The Future of Computer Gaming Glossary For More Information For Further Reading Bibliography Index
Library of Congress Subject Headings for this publication:
Computer games -- Programming -- Vocational guidance.
Video games -- Design -- Vocational guidance.