Table of contents for Agile estimating and planning / Mike Cohn.

Bibliographic record and links to related information available from the Library of Congress catalog.

Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.


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Introduction
Part I The Problem and the Goal
Chapter 1: The Purpose of Planning
Chapter 2: Why Planning Fails
Chapter 3: An Agile Approach
Part II: Estimating Size
Chapter 4: Estimating Size with Story Points
Chapter 5: Estimating in Ideal Days
Chapter 6: Techniques for Estimating
Chapter 7: Re-estimating
Chapter 8: Choosing between Story Points and Ideal Days
Part III: Planning for Value
Chapter 9: Prioritizing Themes
Chapter 10: Financial Prioritization
Chapter 11: Prioritizing Desirability
Chapter 12: Splitting User Stories
Part IV: Scheduling
Chapter 13: Release Planning Essentials
Chapter 14: Iteration Planning
Chapter 15: Selecting an Iteration Length
Chapter 16: Estimating Velocity
Chapter 17: Buffering Plans for Uncertainty
Chapter 18: Planning the Multi-Team Project
Part V: Tracking and Communicating
Chapter 19: Monitoring the Release Plan
Chapter 20: Monitoring the Iteration Plan
Chapter 21: Communicating about Plans
Part VI: Why Agile Planning Works
Chapter 22: Why Agile Planning Works
Part VII: A Case Study
Chapter 23: A Case Study: Bomb Shelter Studios
Bibliography
Index

Library of Congress Subject Headings for this publication:

Computer software -- Development.