Bibliographic record and links to related information available from the Library of Congress catalog.
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Introduction Part I The Problem and the Goal Chapter 1: The Purpose of Planning Chapter 2: Why Planning Fails Chapter 3: An Agile Approach Part II: Estimating Size Chapter 4: Estimating Size with Story Points Chapter 5: Estimating in Ideal Days Chapter 6: Techniques for Estimating Chapter 7: Re-estimating Chapter 8: Choosing between Story Points and Ideal Days Part III: Planning for Value Chapter 9: Prioritizing Themes Chapter 10: Financial Prioritization Chapter 11: Prioritizing Desirability Chapter 12: Splitting User Stories Part IV: Scheduling Chapter 13: Release Planning Essentials Chapter 14: Iteration Planning Chapter 15: Selecting an Iteration Length Chapter 16: Estimating Velocity Chapter 17: Buffering Plans for Uncertainty Chapter 18: Planning the Multi-Team Project Part V: Tracking and Communicating Chapter 19: Monitoring the Release Plan Chapter 20: Monitoring the Iteration Plan Chapter 21: Communicating about Plans Part VI: Why Agile Planning Works Chapter 22: Why Agile Planning Works Part VII: A Case Study Chapter 23: A Case Study: Bomb Shelter Studios Bibliography Index
Library of Congress Subject Headings for this publication:
Computer software -- Development.