Bibliographic record and links to related information available from the Library of Congress catalog.
Note: Contents data are machine generated based on pre-publication provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.
<new page recto> <Comp: Please replace zeroes with page numbers> Contents Preface 000 Acknowledgments 000 Part One. Past Uses of the Projective Model Chapter 1. The Origins of Four-Dimensional Geometry 000 Chapter 2. Fantasies of Four-Dimensional Space 000 Chapter 3. The Fourth Dimension in Painting 000 Chapter 4. The Truth 000 Entr¿acte<comp: this is an unnumbered part title> Chapter 5. A Very Short Course in Projective Geometry 000 Part Two. Present Uses of the Projective Model Chapter 6. Patterns, Crystals, and Projections 000 Chapter 7. Twistors and Projections 000 Chapter 8. Entanglement, Quantum Geometry, and Projective Reality 000 Chapter 9. Category Theory, Higher-Dimensional Algebra, and the Dimension Ladder 000 Chapter 10. The Computer Revolution in Four-Dimensional Geometry 000 Chapter 11. Conclusion: Art, Math, and Technical Drawing 000 Appendix 000 Notes 000 Bibliography 000 Index 000
Library of Congress Subject Headings for this publication:
Art -- Mathematics.
Geometry in art.