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Contents Preface 9 Generic Programming and the C++ Standard Library 15 1. Uses and Abuses of vector 16 2. The String Formatters of Manor Farm, Part 1: sprintf 24 3. The String Formatters of Manor Farm, Part 2: Standard (or Blindingly Elegant) Alternatives 30 4. Standard Library Member Functions 42 5. Flavors of Genericity, Part 1: Covering the Basis [sic] 46 6. Flavors of Genericity, Part 2: Generic Enough? 50 7. Why Not Specialize Function Templates? 57 8. Befriending Templates 64 9. Export Restrictions, Part 1: Fundamentals 74 10. Export Restrictions, Part 2: Interactions, Usability Issues and Guidelines 84 Exception Safety Issues and Techniques 95 11. Try and Catch Me 96 12. Exception Safety: Is It Worth It? 101 13. A Pragmatic Look at Exception Specifications 104 Class Design, Inheritance, and Polymorphism 113 14. Order, Order! 114 15. Uses and Abuses of Access Rights 118 16. (Mostly) Private 124 17. Encapsulation 133 18. Virtuality 143 19. Enforcing Rules for Derived Classes 153 Memory and Resource Management 165 20. Containers In Memory, Part 1: Levels of Memory Management 166 21. Containers In Memory, Part 2: How Big Is It Really? 170 22. To new, Perchance To throw, Part 1: The Many Faces of new 178 23. To New, Perchance To Throw, Part 2: Pragmatic Issues in Memory Management 187 Optimization and Efficiency 197 24. Constant Optimization? 198 25. inline Redux 204 26. Data Formats and Efficiency, Part 1: When Compression is the Name of the Game 213 27. Data Formats and Efficiency, Part 2: (Even Less) Bit-Twiddling 218 Traps, Pitfalls and Puzzlers 227 28. Keywords That Aren't (or, Comments By Another Name) 228 29. Is It Initialization? 235 30. double or Nothing 241 31. Amok Code 244 32. Slight Typos? Graphic Language and Other Curiosities 249 33. Operators, Operators Everywhere 253 Style Case Studies 259 34. Index Tables 260 35. Generic Callbacks 272 36. Construction Unions 281 37. Monoliths "Unstrung," Part 1: A Look at std::string 300 38. Monoliths "Unstrung," Part 2: Refactoring std::string 306 39. Monoliths "Unstrung," Part 3: std::string Diminishing 315 40. Monoliths "Unstrung," Part 4: std::string Redux 319 Bibliography 329 Index 333
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