Table of contents for Jacking in to the Matrix franchise : cultural reception and interpretation / edited by Matthew Kapell and William G. Doty.


Bibliographic record and links to related information available from the Library of Congress catalog. Note: Contents data are machine generated based on pre-publication information provided by the publisher. Contents may have variations from the printed book or be incomplete or contain other coding.


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Table of Contents
Introduction
1. William G. Doty, "The Deeper We Go, the More Complex and Sophisticated the Franchise Seems, and the Dizzier We Feel." Issues treated in this volume; contexts of looking at the franchise.
Jacking In to Issues of Gender and Race
2. Martina Lipp, "Welcome to the Sexual Spectacle: The Female Heroes in the Franchise." Perhaps it is time for a retelling of heroic mythology that does not masculinize the female hero.
3. C. Richard King and David Leonard, "Is Neo White? Reading Race, Watching the Trilogy." Ignoring the racial message of the franchise only reinforces old abuses of power.
Cultural and Religious Implications
4. Richard R. Jones, "Religion, Community, and Revitalization: Why Cinematic Myth Resonates." The roles of religious symbolism in an entertainment culture.
5. Bruce Isaacs and Theodore Louis Trost, "Story, Product, Franchise: Images of Postmodern Cinema." A postmodernist redemption myth with a control-freak messianic hero.
6. John Shelton Lawrence, "Fascist Redemption or Democratic Hope?" Embedded political values smack largely of American fascism.
7. Frances Flannery-Dailey and Rachel L. Wagner, "Stopping Bullets: Constructions of Bliss and Problems of Violence." The various religious themes do not overcome a reliance upon violent means.
Theorizing Cyberworlds
8. Michael Sexson, "The Déjà vu Glitch in the Matrix Trilogy." Literal versus ironic readings of the "reality" of our matrix.
9. Stephanie J. Wilhelm and Matthew Kapell, "Visions of Hope, Freedom of Choice, and the Alleviation of Social Misery: A Pragmatic Reading of the Matrix Franchise." This is neither a "postmodern" or "modern" franchise, but one that hopes for a better future for all.
10. Gray Kochhar-Lindgren, "Biomorph: The Posthuman Thing." Machine plus human plus computer software: things, they are a-changing.
The Games and Ethics of Simulation
11. Tim Mizelle and Elizabeth Baker, "Strange Volutions: The Matrix Franchise as a Posthuman Memento Mori." Lessons about free will and choice in the new theatre of "dynamic cinema."
12. Russell Blackford, "Try the Blue Pill: What's Wrong with Life in a Simulation?" The choice of the blue pill satisfies philosophical teachings.
Conclusion
13. Matthew Kapell, "At the Edge of the World, Again." From Star Wars to the newest franchise using many more mediations. Perhaps it is an allegory of a new aesthetic.
About the Contributors
Appendix: Getting with the Program/s of the Franchise-Users' Information
1. List of items in the franchise, with abbreviations used in this book
2. Names and terms in the franchise, with actors and crew indicated
3. Useful Internet sites
4. Recommended bibliography
Index




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