Table of contents for Mathematical illustrations : a manual of geometry and PostScript / Bill Casselman.


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1. Getting started in PostScript
2. Elementary coordinate geometry
3. Variables and procedures
4. Coordinates and conditionals
5. Drawing polygons: loops and arrays
6. Curves;7. Drawing curves automatically: procedures as arguments
8. Non-linear 2D transformations: deconstructing paths
9. Recursion in PostScript
10. Perspective and homogeneous coordinates
11. Introduction to drawing in three dimensions
12. Transformations in 3D
13. PostScript in 3D
14. Drawing surfaces in 3D
Appendix 1. Summary of PostScript commands
Appendix 2. Setting up your PostScript environment
Appendix 3. Structured PostScript documents
Appendix 4. Simple text display
Appendix 5. Zooming
Appendix 6. Evaluating polynomials: getting along without variables
Appendix 7. Importing PostScript files
Epilogue.


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