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1. Introduction 2. Transformations and viewing 3. Lighting, illumination, and shading 4 Averaging and interpolation 5. Texture mapping 6. Color 7. Bezier curves 8. B-Splines 9. Ray tracing 10. Intersection testing 11. Radiosity 12. Animation and kinematics Appendix A. Mathematics background Appendix Bb RayTracing software package.