Table of contents for 3-D computer graphics : a mathematical introduction with OpenGL / Samuel R. Buss.

Bibliographic record and links to related information available from the Library of Congress catalog

Information from electronic data provided by the publisher. May be incomplete or contain other coding.

1. Introduction
2. Transformations and viewing
3. Lighting, illumination, and shading
Averaging and interpolation
5. Texture mapping
6. Color
7. Bezier curves
8. B-Splines
9. Ray tracing
10. Intersection testing
11. Radiosity
12. Animation and kinematics
Appendix A. Mathematics background
Appendix Bb RayTracing software package.

Library of Congress subject headings for this publication: Computer graphics, OpenGL, Three-dimensional display systems