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Preface Part I. Introduction: 1. Economic perspectives Part II. Media-Dependent Entertainment: 2. Movie macroeconomics 3. Making and marketing movies 4. Financial accounting in movies and television 5. Music 6. Broadcasting 7. Cable 8. Internet 9. Publishing 10. Toys and games Part III. Live Entertainment: 11. Gaming and wagering 12. Sports 13. Performing arts and culture 14. Amusement/theme parks Part IV. Roundup: Notes Appendix Supplementary data Glossary References Index.