Second Edition
Accelerating the Process from Idea to Launch
Robert G. Cooper
Bibliographic record and links to related information available from the Library of Congress catalog
Preface
Chapter I Winning Is Everything
New Products Warfare
New Products: The Key to Corporate Prosperity
High Odds of Failure
Beating the Odds
What's New about a New Product(t?
Performance and lnnovativeness
An Introduction to the Game
Chapter 2 New Products-Problems and Pitfalls
Skeletons in Our Closets
Analyzing failure
The Cooper Studies: Why New Products Fail
Marketing: the Culprit
Categorizing failure
What Really Happens in the New Product Process
A Blow-by-Blow Description
Quality Is Missing
Where the Resources Are Spent
Problems and Pitfalls
From Losers to Winners
Chapter 3 What Separates the Winners from the Losers
A Critical Question
The Keys to New Product Success
Success versus Failure
NewProd III
Quality of Execution
The Role of an international Orientation
NewProd in the Chemical Industry
What Makes a Winner?
Chapter 4 Lessons for Success
Fifteen Key Lessons for Success
Towards a Game Plan
Chapter 5 The New Product Process-The Game Plan
Stage-Gate Systems
Six Goals of a New Product Game Plan
Managing Risk
A Systematic Game Plan
An Overview of the Stage-Gate Process
What the Stage-Gate System Is Not!
Built-in Success Factors
Towards a New Product Process
Chapter 6 The Early Game-From Idea to Development
The First Few Plays of the Game
Ideas Are the Trigger
Eleven Ways to Get More and Better New Product Ideas
Getting Ideas from Inside the Company
The Idea Bank
On to Stage 1: Preliminary Investigation
On to Stage 2: Detailed Investigation (Build the Business (Case)
On to Development
Chapter 7 Picking the Winners
Focusing Resources on the Right Projects
The Project Evaluation Procedure
Four Approaches to Project Evaluation
A Closer Look at Benefit Measurement Models
A Closer Look at Economic Models
The Allocation Decision: Portfolio Methods
Which Project Evaluation Method Is Best?
The Design of a Gate
Developing the Must and Should Criteria
Conducting a Gate Review
Speeding the Approval Process
The Gatekeepers
A Post-Game Gate: The Postimplementation Review
Project Evaluation: A Final Thought
Chapter 8 Development, Testing, and Validation
On to Stage 3: Development
Ongoing Customer Input
Shortening Development Times
Other Actions during Stage 3
On to Stage 4: Testing and Validation
Testing with Customers
Preference Tests
Extended or Field Trials
Customer Tests: Not the Place to Cut Corners
The Final Trials
The Pre-Test Market
Test Markets
Test Markets: A Final Thought
Go for Launch
Chapter 9 The Final Play-Into the Market
The Marketing Plan
Timing Is Everything
Setting Marketing Objectives
The Situation Size-Up
Defining the Target Market
Product Strategy
Marketing Planning and the Game Plan
The Supporting Elements
Sales Force Decisions
The Final Step: The "Financials"
Chapter 10 Implementing the Game Plan: The Industry Experience
Let's Implement the Game Plan
Some Evidence: Performance Results
The Nature and Use of the New Product Process
Rationale for a New Product Process
The Previous Process
Implementation Problems
Designing and Implementing a Stage-Gate Process
Phase 1: Conceptual Design
Phase 2: Detailed Design
Phase 3: Implementation
Reducing Cycle Time
NPP Metrics
A Process Manager
A Final Thought on Implementation
Chapter 11 The Long Term-- What Markets, Products, and Technologies?
Win the Battle, Lose the War?
The Importance of a New Product Strategy
What is a Product Innovation Strategy?
Why Have a New Product Strategy?
How Product Innovation Strategies Affect Performance
Selecting the Right Strategic Arenas
Developing a Product Innovation Strategy: Setting Objectives
Defining Target Arenas
Identifying Possible Arenas
Selecting the Right Arenas
Entry Strategies
Putting the Product Innovation Strategy to Work
Theory versus Reality
Some Final Thoughts on Product Innovation Strategy
The War Plan and the Battle Plan
Appendix A
Appendix B
Appendix
Endnotes
Index