Table of contents for GameMaker: Studio for dummies / by Michael Rohde.


Bibliographic record and links to related information available from the Library of Congress catalog


Information from electronic data provided by the publisher. May be incomplete or contain other coding.


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Introduction_ 1
Part I: Getting Started with GameMaker: Studio_ 5
Chapter 1: Introducing GameMaker: Studio 7
Chapter 2: Discovering GameMaker: Studio Features and Tools 13
Part II: Basic Tools and Techniques_ 31
Chapter 3: Creating Events 33
Chapter 4: Adding Actions to Events 47
Chapter 5: Working with Views 77
Chapter 6: Working with Time Lines 99
Part III: Creating Special Effects_ 125
Chapter 7: Using Actions to Create Special Effects with Particles 127
Chapter 8: Coding Special Effects with Particles 151
Chapter 9: Using Surfaces to Create Effects 175
Chapter 10: Applying Scaling 201
Part IV: Coding Physics, Mobile Controls, and More 219
Chapter 11: Coding with GameMaker Language 221
Chapter 12: Using Physics 247
Chapter 13: Creating Controls for Mobile Devices 265
Chapter 14: Saving and Loading 293
Part V: The Part of Tens_ 311
Chapter 15: Ten Tips for Game Developers 313
Chapter 16: Ten (Or So) Frequently Asked Questions about GameMaker: Studio 319
Index_ 323


Library of Congress subject headings for this publication:
Computer games -- Programming.
Computer games -- Design.
Computer-assisted instruction.
Computer-assisted instruction. -- fast -- (OCoLC)fst00872725
Computer games -- Design. -- fast -- (OCoLC)fst00872112
Computer games -- Programming. -- fast -- (OCoLC)fst00872114