Table of contents for Designing mobile interfaces / Steven Hoober, Eric Berkman.

Bibliographic record and links to related information available from the Library of Congress catalog

Information from electronic data provided by the publisher. May be incomplete or contain other coding.

Preface; Who This Book Is For; What We Mean by “Mobile”; What Is a Pattern?; Where Did These Patterns Come From?; Common Practice Versus Best Practice; Reading the Patterns; Successfully Designing with Patterns and Heuristics; Principles of Mobile Design; Safari® Books Online; How to Contact Us; Acknowledgments; Page; Chapter 1: Composition; 1.1 A Little Bit of History; 1.2 A Revolution Has Begun; 1.3 Composition Principles; 1.4 The Concept of a Wrapper; 1.5 Context Is Key; 1.6 Patterns for Composition; 1.7 Summary; Components; Chapter 2: Display of Information; 2.1 Look Around; 2.2 Types of Visual Information; 2.3 Classifying Information; 2.4 Organizing with Information Architecture; 2.5 Information Design and Ordering Data; 2.6 Patterns for Displaying Information; Chapter 3: Control and Confirmation; 3.1 Quiet, Please; 3.2 That Was Easy; 3.3 Understanding Our Users; 3.4 Control and Confirmation; 3.5 Patterns for Control and Confirmation; Chapter 4: Revealing More Information; 4.1 It’s Not Magic!; 4.2 Context Is Key; 4.3 Designing for Information; 4.4 Patterns for Revealing More Information; 4.5 Summary; Widgets; Chapter 5: Lateral Access; 5.1 What a Mess!; 5.2 Lateral Access and the Mobile Space; 5.3 Follow the Principles of Wayfinding and Norman’s Interaction Model; 5.4 Wayfinding; 5.5 Norman’s Interaction Model; 5.6 Patterns for Lateral Access; Chapter 6: Drilldown; 6.1 Get Ready to Push!; 6.2 Maybe We Won’t Have to Push; 6.3 Drilldown and the Mobile Space; 6.4 Patterns for Drilldown; 6.5 When to Use Links, Buttons, and Icons; Chapter 7: Labels and Indicators; 7.1 Down Under and Backward; 7.2 Understanding Our Users; 7.3 Labels and Indicators in the Mobile Space; 7.4 Patterns for Labels and Indicators; Chapter 8: Information Controls; 8.1 The Weilers, Version 1; 8.2 The Weilers, Version 2; 8.3 The Difference; 8.4 Information Controls in the Mobile Space; 8.5 Patterns for Information Control; 8.6 Summary; Input and Output; Chapter 9: Text and Character Input; 9.1 Slow Down, You’re Too Fast!; 9.2 The Status Quo; 9.3 Use What’s Best for You; 9.4 Text and Character Input on Mobile Devices; 9.5 Patterns for Text and Character Input Controls; Chapter 10: General Interactive Controls; 10.1 Darkness; 10.2 That Sounds Like a Great Idea; 10.3 Gestural Interactive Controls; 10.4 Patterns for General Interactive Controls; Chapter 11: Input and Selection; 11.1 The Wheels on the Bus Go Round and Round; 11.2 Mobile Trends Today; 11.3 Slow Down, Teen Texters!; 11.4 Input and Selection in the Mobile Space; 11.5 Patterns for Input and Selection; Chapter 12: Audio and Vibration; 12.1 The Big Tooter; 12.2 The Big Tooter Today; 12.3 The Importance of Audition; 12.4 Auditory Classifications; 12.5 Audio Guidelines in the Mobile Space; 12.6 Audio Accessibility in the Mobile Space; 12.7 The Importance of Vibration; 12.8 Patterns for Audio and Vibration; Chapter 13: Screens, Lights, and Sensors; 13.1 The Relationship; 13.2 The Breakup; 13.3 I’m Not “Everyman”; 13.4 Context of Use; 13.5 Displays; 13.6 Mobile Display Technology; 13.7 Sensors; 13.8 Patterns for Screens, Lights, and Sensors; 13.9 Summary; Appendixes; Mobile Radiotelephony; An Introduction to Mobile Radiotelephony; An Introduction to Location Technologies; Design Templates and UI Guidelines; Drawing Tools and Templates; Emulators; Color Deficit Design Tools; Mobile Typography; Introduction to Mobile Typography; Readability and Legibility Guidelines; Typefaces for Screen Display; Greeking; Human Factors; Human Factors and Physiology; Hearing; Brightness, Luminance, and Contrast; General Touch Interaction Guidelines; Fitts’s Law; References; Works Cited; Additional Resources; About the Authors; Colophon;

Library of Congress subject headings for this publication:
Mobile computing -- Programming.
Application software -- Development.