Table of contents for Maya 2008 character modeling and animation : principles and practices / Tereza Flaxman.
Bibliographic record and links to related information available from the Library of Congress catalog
Information from electronic data provided by the publisher. May be incomplete or contain other coding.
Chapter 1 The Animation Production Process Chapter 2 Fundamentals of Computer Animation Chapter 3 Modeling and Texturing a Simple Character Chapter 4 Rigging and Animating a Simple Character Chapter 5 NURBS Modeling and Path Animation with Dynamics Chapter 6 Modeling a Biped Character Chapter 7 Rigging a Biped Character Chapter 8 The Art and Science of Animation Chapter 9 Facial Expressions
Library of Congress subject headings for this publication:
Maya (Computer file)
Three-dimensional display systems.