Table of contents for 3D object processing : compression, indexing, and watermarking / edited by Jean-Luc Dugelay, Atilla Baskurt, Mohamed Daoudi.
Bibliographic record and links to related information available from the Library of Congress catalog
Information from electronic data provided by the publisher. May be incomplete or contain other coding.

About the contributors.
Introduction .
1.1 Introduction.
1.1.1 Diverse domains using and manipulating 3-D objects.
1.1.2 Introduction to 3D data exchange.
1.2 Representation.
1.2.1 Notion of 3-D Objects and diverse digital representations of.
3-D object.
1.2.2 A rapid survey of main 3D object representation: Meshes,.
NURBS, CSG.
1.3 Basic notions in 3-D.
1.4 Acquisition, Database and editing.
1.5 About this book.
Basic background in 3D Object Processing .
1.1 3D representation and models.
1.1.1 Basics notions of 3D Object representation.
1.1.2 Polygonal meshes.
1.1.3 Surface based models.
1.1.4 Volumetric representation.
1.2 3D data source.
1.2.1 acquisition.
1.2.2 Manual creation.
1.2.3 3D object databases.
1.3 3D Quality concepts.
1.3.1 Existing 2D perceptual metrics.
1.3.2 Existing 3D perceptual metrics.
1.3.3 A perceptual measure example.
Bibliography.
3D Compression .
1.1 Introduction.
1.2 Basic review on 2D compression.
1.2.1 Outline of a generic compression scheme.
1.2.2 Compression ratio, quality evaluation.
1.3 Coding and scalability basis.
1.3.1 Information theory basis and entropy coding.
1.3.2 Geometry quantization concepts.
1.4 Direct 3D compression.
1.4.1 Polygonal mesh compression.
1.5 Compression based on approximation.
1.5.1 Parametric surface approximation.
1.5.2 Implicit surface approximation.
1.5.3 Subdivision surface approximation.
1.5.4 Superquadric based approximation.
1.6 Normative Aspect: MPEG-4.
1.7 Conclusion.
3D Indexing and Retrieval .
2.1 Introduction.
2.1.1 3D-shape invariant descriptors and algorithmic comparison.
criteria of 3D descriptors.
2.1.2 Evaluation criteria.
2.2 Statistical shape retrieval.
2.2.1 Differential geometries of surfaces.
2.2.2 Local approaches.
2.2.3 Global approaches.
2.2.4 Hybrid approaches.
2.2.5 Experiments and results.
2.2.6 Conclusion about statistical methods.
2.3 Structural approaches.
2.3.1 Introduction to Reeb Graph.
2.3.2 Reeb graphs for shape matching.
2.4 Transform based approaches: spin images.
2.5 View based approach.
2.5.1 Methods with fixed number of views.
2.5.2 Methods with a dynamic number of views.
2.6 Normative aspect: MPEG-7.
Bibliography.
3D Object Watermarking .
1.1 Introduction.
1.2 1.2 Basic review on watermarking.
1.3 Watermarking principles applied to 3D objects.
1.3.1 Aims of watermarking.
1.3.2 Trade-off between capacity, visibility and robustness.
1.3.3 Embedding space and watermark detection requirements .
1.3.4 Manipulations and attacks on 3D objects.
1.4 A guided tour of 3D watermarking algorithms.
1.4.1 Data file organization.
1.4.2 Topological data.
1.4.3 Geometrical data.
1.4.4 Others.
1.5 Concluding remarks.
1.6 Questions and problems.
1.6.1 Watermarking questions.
1.6.2 Watermarking problem.
Bibliography.
Conclusion.
Library of Congress subject headings for this publication:
Image processing -- Digital techniques.
Three-dimensional imaging.
Digital images -- Watermarking.
Image compression.