Table of contents for Game programming : the L Line : the express line to learning / Andy Harris.


Bibliographic record and links to related information available from the Library of Congress catalog


Information from electronic data provided by the publisher. May be incomplete or contain other coding.


Counter
Preface.
Chapter 1: Writing Your First Program.
Chapter 2: Working with Data.
Chapter 3: Taking Control.
Chapter 4: Building a Game Foundation.
Chapter 5: Drawing and Events.
Chapter 6: Audio and Basic Sprites.
Chapter 7: Building a Working Game.
Chapter 8: Making Animated Sprites.
Chapter 9: Realistic Movement.
Chapter 10: Building a Game Engine.
Appendix A: The Practice Exam Answers.
Appendix B: GameEngine Documentation.
Appendix C: Distributing Modules and Programs.
Appendix D: Creating Graphics and Sound.
Index.


Library of Congress subject headings for this publication:
Computer games -- Programming.