Publisher description for Game theory : an introduction / E.N. Barron.
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This is the first book to utilize computer software (Maple and Mathematica®) to do the types of linear programming involved in game theory, allowing students and readers to solve many more advanced and interesting games without spending time on the theory of linear programming. The focus of the book is not on proofs, but some proofs are provided for important results. Algorithms for solutions to the games are presented in detail, and interesting applications are used to illustrate the theory.
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