Table of contents for 3D game engine architecture : engineering real-time applications with Wild Magic / David H. Eberly.
Bibliographic record and links to related information available from the Library of Congress catalog
Information from electronic data provided by the publisher. May be incomplete or contain other coding.
About the Author; Preface; Chapter 1 Introduction; Chapter 2 Core Systems; Chapter 3 Scene Graphs and Renderers; Chapter 4 Advanced Scene Graph Topics; Chapter 5 Advanced Rendering Topics; Chapter 6 Collision Detection; Chapter 7 Physics; Chapter 8 Applications; Appendix A Coding Conventions; References; Index; About the CD-ROM
Library of Congress subject headings for this publication:
Computer games -- Programming.
Three-dimensional display systems.